Wednesday, March 20, 2019

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A maxed-out iMac Pro just got even more ridiculous
Apple’s new iMac (2019) isn’t the only all-in-one Mac getting an update today, with the iMac Pro adding some ultra-expensive performance upgrades too. The professional desktop wasn’t about to let its mainstream iMac sibling get all the changes, with a hefty 256GB RAM update the pinnacle of the madness.
Head over to the iMac Pro configurator today, and you’ll find a few new options to tempt your wallet. Most expensive of the bunch is the RAM, though. As standard, the iMac Pro packs 32GB of memory, but joining the 64GB and 128GB options is a new 256GB upgrade.
You’ll pay handsomely for the privilege of more memory than many people have laptop storage, mind. 256GB of 2666MHz DDR4 ECC memory will set you back $5,200 – that’s on top of the $4,999 starting price for the iMac Pro. Add it, and you’re looking at almost $10,200 of Mac.
Apple’s other quiet upgrade for the iMac Pro is its graphics chip. Previously, you could either have the standard AMD Radeon Pro Vega 56 with 8GB of HBM2 memory, or spend $550 to upgrade to the Radeon Pro Vega 64 with 16GB of GBM2 memory. Now, though, there’s a third option.
That’s AMD’s Radeon Pro Vega 64X, also combined with 16GB of HBM2 memory. It’s a $700 upgrade, so would take the basic price of the iMac Pro to $5,699.
Certainly, there’s no denying that power users are always clamoring for more memory and better graphics. How many will be able to justify spending Apple’s $5,200 upgrade on 256GB of RAM remains to be seen, however. Maxed out, with the most potent Xeon W 18-core processor, 256GB of memory, the Vega 64X GPU, and 4TB of SSD storage, you’re looking at a $15,699 machine.
That would buy you eight entry-level iMac 27-inch computers – with money to spare – or three maxed-out iMac 27-inch machines. Apple’s updated all-in-one now promises twice the performance of before, thanks to the addition of Intel 9th-generation processors with up to eight cores, and new Vega graphics options for the first time.
Still, it’s not hard to imagine die-hard Mac fans wanting a performance machine to hold off for the upcoming Mac Pro. Apple’s long-anticipated professional PC revamp is expected to right the wrongs of the current cylindrical Mac Pro, which is currently looking fairly underwhelming in comparison to what an iMac Pro can deliver. The new version, likely to debut a dramatic change in style and more upgrade potential, is expected to launch sometime this year; indeed, developers are hopeful that we could get at least a preview of the new Mac Pro at WWDC 2019 in early June.
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The Vivo S1 Is A Great Smartphone In The Mid-Range Price Segment. The Cameras Are Great To Capture Quality Images And Also Can Record Quality Videos. It Has A Good Configuration That Assures A Flawless Performance. The Device Also Comes With A Good Battery Backup And Massive Storage. Overall, The Vivo S1 Is One Of The Best Options To G For Around This Price Range.

Vivo S1 Smartphone Coming Soon with Slide Up Camera
Third party image reference

Third party image reference

Specification

Vivo S1 Mobile Features A 6.53" (16.59 Cm) Display With A Screen Resolution Of 1080 X 2340 Pixels And Runs On Android V9.0 (Pie) Operating System. The Vivo S1 Is Armed With A Triple Camera Setup Consisting Of 12mp, 8mp, And 5mp Lenses. The Cameras Can Click Excellent Images And Also Can Record Quality Videos. At The Front, There Is A 24mp Selfie Shooter That Also Helps While Facilitating Video Calls. The Vivo S1 Comes With A 64gb Inbuilt Storage, Which Helps To Store A Lot Of Files And Documents In It. The Storage Can Be Further Expanded Up To 256gb By Using A Memory Card.

Third party image reference

Price

Vivo S1 price in India is expected to be Rs. 16,990. Vivo S1 Expected to be launched on Mar 22, 2019. This is 4 GB RAM / 64 GB internal storage variant of Vivo which is expected to available in Blue colour.
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3 areas worth watching in Android Q
Six days into its life, we're still trying to figure out what Android Q is all about — what will come to define this latest Android release and end up having the most impact on us, as nose-breathing mammals who rely it on to power our cellular telephony gadgets.
We won't truly know Q's defining features until the software's further along in its development and all of its elements have been revealed, but having used it for several days now, some intriguing areas of progress are coming into focus — areas where Google is clearly working on refining the user experience and, in small but potentially significant measures, turning Android into an even more effective productivity tool.
Aside from the main stuff announced by Google and the critically important under-the-hood changes related to privacy, security, and performance, there are three specific areas I'd keep a close eye on as the Q train inches ever closer to its destination — and they're all areas that play pivotal roles in making our phones more pleasant to use and primed for efficiency.

1. Notifications

Up first: The way a smartphone handles notifications is more important now than ever, given how aware we're all becoming of the problematic nature of unnecessary distractions. Android's notifications have always been a strength of the platform, and with Q, Google's making some interesting moves to refine them further and make them easier to manage.
The first and most obvious change — one you may have heard about by now — is how notifications work within Q in terms of on-the-spot actions and commands. Just in case you've been resting under a rock and/or large pachyderm these past several days, swiping a notification to the right in any way in Android Q dismisses it, while swiping a notification to the left brings up the options for snoozing the alert to a later time or adjusting how and when that specific type of notification is able to interrupt you.
The placement of snoozing is a welcome change, if you ask me; previous versions of Android required you to do this awkward partial-swipe just the right amount (to either side) to find that option, and it was about as unnatural and unintuitive as — well, opting to spend your leisure time under a large elephant. This still isn't the massive expansion of Android's snoozing function I've been hoping to see, but hey — baby steps, right? It's certainly a toe in the right direction.
The notification control, meanwhile, is a nice little expansion from what was possible before (and you can still get to it by long-pressing a notification, too, by the way). Instead of simply being able to opt in or out of a notification entirely upon viewing it, like in previous versions of Android, Q allows you to choose from a series of slightly more nuanced options right then and there: blocking such notifications altogether, continuing to receive them normally, or continuing to receive them silently — with a visible alert but no accompanying sound or vibration.
You can even go a step further and tell Android to avoid putting an icon for any silenced notifications in your status bar — so the information will be there when you look for it but won't create any sort of visual distraction that demands your attention or takes your focus away from more important matters.
But wait! There's more: In addition to those surface-level changes, Android Q makes it possible to find and manage any notification types you've silenced — in case you ever tell a certain alert to go away and then later change your mind. Plus, every app's info page within the system settings now tells you how many alerts the app sends you on average each day, which can be a helpful way to assess your interruptions and figure out what types of alerts might be worth scaling back.
You can even break things down further by looking at the app's individual notification categories — the channels, in other words — and seeing how often each type of notification within an app interrupts you in an average day.
Other intriguing notification-related improvements in the works with Q include a customizable "time to read" setting, which lets you extend the length of time certain notification types remain on your screen, and an expanded Smart Reply system that could allow for suggested replies and contextual actions on any notification — regardless of whether the app explicitly supports the feature or not. A similar system debuted with Android Pie last year but required developers to support it in order for it to work, so it's still fairly limited in practical effect. (See the "Auto-replies" section on this page for some examples of what the updated system might be able to do.)
Last but not least, in a slightly strange twist, Google is apparently experimenting with an option to make all notifications appear as floating bubbles on your screen. This feels like a bit of a throwback to an interface trend from some years back (paging Link Bubble...), so it's a little confusing to see it being toyed around with now — but who knows? Maybe there'll be something worthwhile to it, provided it makes its way into the final Q release.

2. System navigation

The most transformative change from last year's Pie released was without a doubt its new gesture navigation system — something that dramatically affects the look and feel of Android and the very way you get around your phone.
Well, Qbert, it appears Google is at least considering some tweaks to that system for Q that could make it a bit more sensible and maybe even easier to use.
First, in this current beta, a new gesture gives you a faster and smoother way to snap between your two most recently used apps. In Pie, if you weren't aware, you can swipe to the right on the gesture nav bar to go back and forth between your current app and the one you had open previously. That gesture still works in Q — but you can also now do the same thing with a slight arc to avoid the zooming-out effect present in the traditional transition and get more of an instantaneous zap.
It's easiest to explain by illustration. Here's the standard app-snap gesture, as introduced in Pie (and be sure to watch toward the bottom of the screen to see how my finger is moving):
And here's the new arc-oriented alternative, present in this first Q beta:
As you can see, it's still a bit rough around the edges — especially with what's going on toward the bottom of the screen and in the top corners — but it certainly seems like a noteworthy potential new possibility for the shortcut-adoring efficiency-seekers among us.
More broadly yet, it looks like Google is at least experimenting with the idea of revamping Android's gesture system even further — possibly ditching the Back button entirely and replacing it with a left-swiping gesture or maybe going with a more revamped (and somewhat iPhone-reminiscent) setup.
Only time will tell what ends up making the cut — but, yeah: Suffice it to say, this is definitely an area to watch.

3. Power management

Last but not least is perhaps one of the least sexy but most important parts of the smartphone user experience: stamina. After all, if there's one area everyone complains about, it's a phone losing its staying power prematurately. (Hey, it happens to lots of phones. Don't feel bad.)
On the operating system level, Google's made some pretty significant progress with battery life in recent years — and with Q, a couple new touches suggest the effort isn't over yet. First, in terms of keeping tabs on your device's power and knowing when there's a cause for concern, Q introduces a new option to show the estimated time remaining on your current charge (based on typical usage patterns) right in the Quick Settings area. That one-swipe-away placement makes it much more useful than the current system of having to dig into the Battery section of your system settings to find that same info.
As of this first beta, the specific time estimate shows up only when you have the option to display your battery percentage in the status bar activated — and, from what I can tell, also only when you're using the default system launcher.
More useful yet, Android Q has a way to make the system's Battery Saver mode activate based on your own personal routine — the way you use your phone — so that it kicks in anytime the system detects that your device is likely to run out of juice before your next typical charge (based on your usage patterns over time). That's a much more advanced way for things to work than the pre-Q setup, which is able to fire Battery Saver up based only on a specific, static percentage of power remaining.
Considering how much of a difference Battery Saver can make in extending your phone's life during desperate moments, having it work in a more intelligent manner could be a pretty big practical upgrade that'd be valuable for practically all of us.
Just like the foundational improvements we talked about last week, none of this stuff is exactly headline-making in the way a more marquee feature tends to be, but all of it has the potential to make a noticeable difference in our day-to-day lives. And at the end of the day, that's the type of improvement that has the most meaningful and lasting impact.
The question now is how all of this will evolve and come together between now and the final Q release — and that, my nose-breathing friend, is a question only time can answer.
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It looks like the online shopping space will be getting more crowded as Instagram is moving in with its new Checkout feature in the US. You will now be able to buy products directly from brand posts without leaving the app.
Prior to the Checkout, you would be redirected to the brand’s website to complete the purchase. The new feature simplifies the process to simply clicking on the item post, selecting details such as sizing and finally placing the order. Checkout-eligible posts will now feature a large blue “Checkout on Instagram” button.
Instagram rolls out Checkout in the US
Once you make your first purchase you will be prompted to store your credit card details in Instagram for seamless, one-click shopping in the future. This data will not be shared with other Facebook-related apps. Instagram will also conveniently send out shipment and delivery notifications inside the app after the purchase is complete.

As of today, some 20 of the most popular clothing and cosmetics brands are featured with more coming soon. Interestingly, the first batch of brands to be featured were selected based on their popularity in terms of followers and prior shopping performance. Instagram will also take an undisclosed fee from product sales.
In a blog post, the Instagram Business team revealed that Checkout is only the start of a “long-term investment in shopping” and that more shopping features will be introduced this year.
The move makes a lot of sense for Instagram as a reported 130 million users are already viewing shopping posts and buying products they see on the app. The new feature could also be seen as a beta test before it eventually makes its way to the rest of the Facebook app lineup.
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The Razer Phone 3 may not have been cancelled, claims new report
Razer is one of the newest players in the smartphone industry. The company has been known for making gaming devices, gadgets, and accessories for various platforms. They even have some laptops, but it’s only been two years since they decided to step into the competitive Android mobile market. Thankfully, both of their devices, the Razer Phone and Razer Phone 2, have been positively received by the community. The phones even introduced some game-changing features like the first 120Hz display on a mobile device and an RGB-controlled logo on the glass back, as well as bringing back old trends like big batteries and dual stereo speakers. Surprisingly, last month Droid-Lifeshared an anonymous tip about Razer’s decision of canceling Razer Phone 3.

The source was backed up by an official announcement by Razer about closing the Razer Game Store. After the publication reached out to the company for further clarification, they reported that about 30 employees (or about 2% of the total employees) were laid off. Many others have been transferred to other projects from the mobile division. This unfortunate news made many think that Razer was completely shifting focus from its mobile devices. However, according to a new report from DigiTimes, the Razer Phone 3 is still in the works. The publication called the device “Razer 3,” but that’s most likely a typo as the sudden change of the name is highly unlikely. That would also make little to no sense as Razer releases hundreds of products in various categories.
DigiTimes also reports that the device will be released in 2019, but the exact date is still unknown. It is obvious that the company is aiming for the gaming-centric mobile industry to compete with. In the end, they are pioneers in this segment that is seeing more and more competition.
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Why Apple's upcoming video streaming platform won't offer live sports

20 Mar 2019
In a matter of days, Apple is expected to unveil a video streaming platform to take on the likes of Netflix, Amazon Prime Video, and other leading content streamers.
The service will offer a range of TV shows, movies, and originals, but if you are hoping to see live sports in the Cupertino giant's content bundle, you are likely to be disappointed.
Here's why.

Apple not considering live sports for its platform
Details
In a recent interview with Sports Illustrated, Eddy Cue, Apple's Senior Vice President of Internet Software and Services, indicated that the company won't be offering live sports in its video service.
He said there was 'not a lot' of thought around competing with Facebook and Amazon - which are already streaming games - for exclusive rights of live games.


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Plus, there's a lot of fragmentation in sports rights
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Plus, there's a lot of fragmentation in sports rights
Reason
Cue further highlighted the problem of rights fragmentation.
Presently, the rights for a single sport could be held by different companies, depending on where the game is being watched or how it's being watched.
"You really can't own all the rights, so therefore at some point you need to solve some other problems," Cue said, noting that one "can't design for owning the rights".

However, Cue did keep future possibilities open
Possibility
Though Cue's remarks confirmed that live sports won't be on offer when the video service debuts this week, he did leave the future possibility open.
"That's not to say we would never do sports, because who the heck knows," he said, adding that "never is a long time, but I don't think that's a problem right now."

Meanwhile, Apple is investing heavily in shows, movies
Other content
Reports suggest Apple has budgeted $1 billion for its originals and has already signed dozens of TV shows and movies for its service.
We still don't know the pricing for this service, but the timing makes perfect sense as the content space continues to boom.
Currently, Netflix is leading the arena and other networks, including Disney, are pulling their content for their own platforms.

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Waymo to open 85,000sqft technical service center in Arizona
Self-driving car company Waymo is planning to open an 85,000-square-foot “technical service center” in Mesa, Arizona, the company announced on Tuesday. According to Waymo, this new service will more than double its current capacity for servicing, maintaining, and growing its Waymo One fleet. As well, the company says it will hire “up to” hundreds of new employees in the city.
Waymo, the company that was once known as the Google self-driving car project, already has an established presence in Mesa. The city’s Mayor John Giles has praised the new technical service center plans, pointing toward the job creation it brings as one of its beneficial aspects. The new employees will be hired “over time,” according to Waymo.
For its part, Waymo had a measure of praise for the city, explaining that the Metro Phoenix region offers broad, yet complex, city streets, as well as a dispersed suburban population that mostly depends on cars for transportation, all the while offering many sunny days for driving sessions.
Overall, Waymo has been driving its vehicles in Arizona for more than two years now, and it previously expanded its operations to match its growth. Last year, the company grew its full-service center located in Chandler, expanding it to 60,000sqft for its support and operations teams.
Though Waymo revealed plans to open the new 85,000sqft technical service center, it didn’t provide any sort of time frame for the launch; there’s also a lack of details about the facility itself. Though the company indicates that it plans to hire more locals, it also indicates that its future hires will take place “over time.”
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Inbox by Gmail going away: Plus Google’s other app closing concurrently
Inbox is going away. The folks at Google responsible for Inbox by Gmail are likely just as bummed about their work’s fate as those that made Google Plus. That’s the social network Google made, and the Gmail suite of services – a new interface for the email service – that’s proved itself less-than-necessary. Google started notifying users via Gmail and Inbox (inside of which there is Gmail) that Inbox is going away on April 2nd.
According to the notification from Inbox, “this app will be going away in 15 days” and users can find their “favorite Inbox features in the Gmail app.” Most of the features that seemed above-and-beyond and extra when the Inbox app first launched are now in Gmail proper. Almost as if Inbox was an incubator.
We’ll likely now need to download whatever Google’s got in store for Beta releases of Gmail to get advanced features. And the bundling offered with Inbox isn’t in the mix, for now. Inbox also had Smart Reply, Follow-up bouncing of old emails, and Smart Compose before Gmail. Gmail now has each of those features as a standard build.
It’d be shocking if Gmail didn’t gain access to bundles in the near future. Those would include Purchases, Social, Finance, and custom bundles. In fact I personally find the move of bundles to Gmail in the near future so extremely likely, I bet my hat they’ll appear in Gmail within the next year.
All Gmail really needs is Purchases and Trips, anyway. And bundling in a single line rather than tabbing, which is useful but ultimately near-useless since I need to click all the tabs to make sure I’ve not missed anything, anyway. But we shall see! Have a peek at the timeline below to see more about Google+ (or Google Plus) kicking the bucket as well. It’s death time for Google’s extra-curricular social networks!
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NVIDIA’s DRIVE Constellation virtual proving grounds launch
Testing of autonomous autos is critical since there will be no human behind the wheel. These vehicles have to recognize all manner of obstacles and conditions to operate safely. Testing of autonomous vehicles is done on public roads in some states, but much of the testing is done in the virtual world.
NVIDIA has announced that its DRIVE Constellation autonomous vehicle simulation platform is available. This is a virtual platform for testing fleets of virtual autonomous cars. The virtual world can simulate everything from routine driving to rare and dangerous situations.
The DRIVE Constellation Simulator uses NVIDIA GPUs running DRIVE Sim software to generate sensor output from a virtual car driving in a virtual world. The DRIVE Constellation Vehicle is operated by a Drive AGX Pegasus AI car computer.
NVIDIA has also announced a collaboration with the Toyota Research Institute-Advanced Development Partner to create safer autonomous transportation. The partnership will see the two firms working on developing, training, and validating self-driving vehicles.
The partnership includes advancements in AI computing infrastructure using NVIDIA GPUs, simulation using the DRIVE Constellation platform, and in-car AV computers based on Drive AGX and Drive AGX Pegasus.
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I can’t stop taking cat photos with the Nokia 9 PureView
If you’re looking for a large number of cat photos, in excruciating detail down to individual whiskers, all taken with the Nokia 9 PureView, then you’ve come to the right place. HMD’s reboot of the “PureView” brand was met with a mixture of hope and anxiety back at Mobile World Congress 2019 last month, fond memories of devices like the Nokia 808 PureView nudging up against concerns that the superlative photography capabilities it once referred to might be diluted today.
Muddying the waters has been PureView’s evolution over the years since the Nokia 808 PureView’s launch in 2012. The original phone combined not only a massive number of megapixels – 41MP, in fact – but with a huge sensor and cutting-edge Zeiss optics. At 1/1.2 inches, the phone’s image sensor was more than four times the size of what was used by typical compact cameras of the day.
That same strategy continued, even as Nokia was acquired by Microsoft, and its phones transitioned from Symbian to Windows Phone. The Lumia 1020, for instance, echoed the strategy of its predecessor with a 41-megapixel, 2/3-inch sensor. Both the 1020 and the 808 could deliver an optical zoom without an actual zoom lens, by cropping down the output from the full sensor.
Today, with HMD at the helm and Android under the hood, the Nokia 9 PureView takes a very different approach to photography. HMD worked with Light on a multi-sensor array, five 12-megapixel cameras combining their efforts with the promise of up to 10 times more light captured than a single color smartphone sensor. Clever stuff, but the big question was whether it was all worthy of the PureView name?
I’ve had the phone since shortly after Mobile World Congress to figure that out. Why isn’t this a full Nokia 9 PureView review, then? Mainly because the software isn’t ready. HMD tells me that review units sent out to the tech press should be getting an updated version of the firmware, which – among other things – will speed up image processing and improve the performance of the fingerprint sensor.
What it won’t do, apparently, is change how photos turn out from the multi-sensor camera. So, as I wait for the update to hit my phone, it seems only right to show you what has been my obsession with the Nokia 9 PureView so far: cat photos.
I frequently rely on my cat as my model for camera samples. It’s not just because she’s the most beautiful creature in the world (though she is, of course), but because taking photos of pets is both a common use of smartphone cameras, and one of the trickier choices of subject you can make. Cats, unlike people, won’t conveniently stand still as you frame a shot and capture it; people, unlike cats, don’t have an annoying habit of lunging at a camera lens and trying to rub their noses on it.
It’s fair to say that my first impressions of the Nokia 9 PureView when faced with my semi-reluctant subject were similar to my first reaction upon seeing what the original Nokia 808 PureView was capable of. Back in 2012, the quality of the photos that phone produced had me questioning whether Symbian need really be such a deal-breaker. Ironically, the output of the Nokia 9 PureView’s camera has me asking similar questions today about the phone’s own foibles.
The degree of detail is what catches your eye first. Close-up shots of whiskers and fur have a crispness and clarity that leaves the best of other smartphone cameras looking fuzzy. Texture is one of those elements in photography that’s hard to define or describe, but the way the Nokia 9 PureView captures the dense velvet of my cat’s nose has a quality I’d traditional expect to have to reach for a dedicated camera – with a larger sensor – in order to achieve.
I’ve had to resize these images so they fit on this page: unedited, the JPEGs out of the phone can be anything in excess of 16MB apiece. If you want to see (or download) the originals, as the Nokia uploaded direct to Google Photos, you can see them in this shared album.
Given the right conditions (and a beautiful subject, naturally) the Nokia 9 PureView can produce incredible images. That’s not to say it’s the perfect phone camera, mind. There are other factors involved in that: the ease of capturing images back-to-back, low-light performance, depth of field editing, and more.
As I touched upon before, speed is not the Nokia’s forte when it comes to processing photos. Combining the data from five cameras simultaneously is system-intensive: when you hit the preview button to see the image you’ve just taken, you usually get a fuzzy thumbnail and a message that the phone is still processing. It can take some time before that’s finished, making reviewing what you actually captured difficult. Focus locked on the wrong point in the frame? You may well have lost your subject by the time you can see the full image to double-check. Exposure leaving some portion of the scene blown out? The light could well have changed by the time you realize.
Depth of field is another challenge. In theory the multiple cameras should be able to better distinguish what’s in the foreground and what’s in the background: you can adjust the bokeh directly within Google Photos. Perennially tricky details like the whiskers in the shot above, though, give the Nokia 9 PureView just as much trouble as I’ve had with other smartphones toting less impressive sensor arrays.
Then there’s low-light performance. Suddenly the Nokia’s talents seem a little more in line with the smartphone mainstream, details getting muddied and contrast murky. Like any good camera, this one feeds on light, and when deprived of it the results suffer visibly.
I’m very aware that my “cons” section is considerably longer than my “pros” section, even if my enthusiasm for what the Nokia 9 PureView’s camera can produce is heavily weighted in the opposite direction. In many ways it’s because the quality of the shots speak for themselves – yet it’s also true that, when not delivered the best conditions, the Nokia struggles just like other smartphones do.
I’ll save a full conclusion for my full review, when that newer firmware finally arrives. For now, even if the Nokia 9 PureView isn’t shaping up to be the best all-rounder, it’s a sign that there’s still plenty of interesting things to come in computational photography. With Light teaming up with Sony to develop new image sensors, that should pay dividends across the market, even if you don’t have such a beautiful cat to take photos of.

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