Now that just about anyone who cares about gaming has announced or hinted at plans for a game streaming service, Google has also decided to announce its plans for the same. This service, as we now know, is called Project Stadia. On the surface, Stadia is very promising. Google promises to leverage its cloud computing capability to deliver “instant access” to any supported game at resolutions up to 4K 60 fps — in HDR and with surround sound no less — on any device, even a tablet or phone. Google intends for this service to also work with YouTube where anyone should be able to dive into a game from a video they’re watching on said game. It sounds fascinating to be sure, and I think as gamers, we’re all excited at the prospect of playing Doom Eternalon our phones while on the move. However, the reality is far harsher.
Sony’s PlayStation Now and Nvidia’s GeForce Now services have been available for years now. Steam supports in-home streaming to any compatible device and recently announced support for streaming your PC game library to any device anywhere over the internet. EA, the publishers of popular games like Battlefield and FIFA, announced Project Atlas last year and there are bigger and bigger hints that Amazon and Facebook are already working on something similar. Microsoft is also leveraging its Azure cloud and Xbox gaming properties to build yet another (and far more compelling) game streaming platform. Hell, there are rumours that the next Xbox will be a cloud-based gaming platform rather than a physical console. Being late to the party isn’t a bad thing if you, like Apple, take advantage of the learnings from the stumblings of your competitors. With Stadia, Google only seems to be playing catch up.
Given that all the processing is happening elsewhere, you simply need an internet-connected device with a display and control inputs. On paper, this is great. In reality, this is a horror story. Allow me to explain.
Sony’s PlayStation Now and Nvidia’s GeForce Now services have been available for years now. Steam supports in-home streaming to any compatible device and recently announced support for streaming your PC game library to any device anywhere over the internet. EA, the publishers of popular games like Battlefield and FIFA, announced Project Atlas last year and there are bigger and bigger hints that Amazon and Facebook are already working on something similar. Microsoft is also leveraging its Azure cloud and Xbox gaming properties to build yet another (and far more compelling) game streaming platform. Hell, there are rumours that the next Xbox will be a cloud-based gaming platform rather than a physical console. Being late to the party isn’t a bad thing if you, like Apple, take advantage of the learnings from the stumblings of your competitors. With Stadia, Google only seems to be playing catch up.
Cloud gaming: How it works
When you play a game, it’s running on your device (computer, tablet, console). The input you give via a controller or whatever other input method is sent to your device and then the game responds. The lag between you sending input and seeing a response on screen is called input lag. When it comes to games running on your device, that latency could be as low as 5 ms. In the case of cloud gaming, the processing of the game happens “in the cloud”, which completely eliminates the need for beefy hardware on your end. Your inputs are simply streamed over the internet to a cloud-based computer, that input is processed and then the game’s response is streamed back to you. In Stadia's case, Google is apparently using powerful AMD hardware to do the processing.Given that all the processing is happening elsewhere, you simply need an internet-connected device with a display and control inputs. On paper, this is great. In reality, this is a horror story. Allow me to explain.
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