“The future of gaming is not a box.” At least, Google believes so. With the likes of Sony, Microsoft and Nintendo ruling the $180 billion industry for decades, Google wants a piece of the pie with its new Stadia gaming platform.
Google is taking a different approach to the hardware-driven space as its new Stadia is completely cloud-based for end users. Leveraging its robust cloud ecosystem and high-end data centres, Google Stadia aims to make consoles redundant altogether.
At the ongoing Game Developer Conference (GDC) in San Fransisco, Google detailed its new platform, erstwhile known as Project Stream. Google also launched its own controllers that fully leverage the new Stadia platform.
How does Google Stadia work?
As mentioned above, Google Stadia doesn’t require users to invest in a new console. Instead, users can play graphic-inetnsive games on-the-go on devices that has active internet connections. In the back-end, you’re essentially streaming content from Google’s data centres. Essentially, you don’t need to download an update or any application and simply start playing a game.
Google at its GDC demo showcased that Stadia is compatible with phones, laptops and even Chromecast Ultra. Google Stadia is also kind of twitch as it allows players to stream and watch games on YouTube. As expected, there’s also integration with Google Assistant and other essential Google applications.
Technical details
Google has promised to reveal more about its gaming platform later this year. For now, it has confirmed Stadia is capable of streaming games at up to 4K HDR at 60fps and surround sound at the time of release. In the future, Google Stadia will be capable of streaming at up to 8K resolution at 120fps.
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